using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Network;
using Server.HuePickers;
using Server.Multis;

namespace Server.Gumps
{
	public class PlayerVendorBuyGump : Gump
	{
		private PlayerVendor m_Vendor;
		private VendorItem m_VI;

		public PlayerVendorBuyGump( PlayerVendor vendor, VendorItem vi ) : base( 100, 200 )
		{
			m_Vendor = vendor;
			m_VI = vi;

			AddBackground( 100, 10, 300, 150, 5054 );

			AddHtmlLocalized( 125, 20, 250, 24, 1019070, false, false ); // You have agreed to purchase:

			if ( !String.IsNullOrEmpty( vi.Description ) )
				AddLabel( 125, 45, 0, vi.Description );
			else
				AddHtmlLocalized( 125, 45, 250, 24, 1019072, false, false ); // an item without a description

			AddHtmlLocalized( 125, 70, 250, 24, 1019071, false, false ); // for the amount of:
			AddLabel( 125, 95, 0, vi.Price.ToString() );

			AddButton( 250, 130, 4005, 4007, 0, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 282, 130, 100, 24, 1011012, false, false ); // CANCEL

			AddButton( 120, 130, 4005, 4007, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 152, 130, 100, 24, 1011036, false, false ); // OKAY
		}

		public override void OnResponse( NetState state, RelayInfo info )
		{
			Mobile from = state.Mobile;

			if ( !m_Vendor.CanInteractWith( from, false ) )
				return;

			if ( m_Vendor.IsOwner( from ) )
			{
				m_Vendor.SayTo( from, 503212 ); // You own this shop, just take what you want.
				return;
			}

			if ( info.ButtonID == 1 )
			{
				m_Vendor.Say( from.Name );

				if ( !m_VI.Valid || !m_VI.Item.IsChildOf( m_Vendor.Backpack ) )
				{
					m_Vendor.SayTo( from, 503216 ); // You can't buy that.
					return;
				}

				int totalGold = 0;

				if ( from.Backpack != null )
					totalGold += from.Backpack.GetAmount( typeof( Gold ) );
				
				totalGold += Banker.GetBalance( from );

				if ( totalGold < m_VI.Price )
				{
					m_Vendor.SayTo( from, 503205 ); // You cannot afford this item.
				}
				else if ( !from.PlaceInBackpack( m_VI.Item ) )
				{
					m_Vendor.SayTo( from, 503204 ); // You do not have room in your backpack for this.
				}
				else
				{
					int leftPrice = m_VI.Price;

					if ( from.Backpack != null )
						leftPrice -= from.Backpack.ConsumeUpTo( typeof( Gold ), leftPrice );

					if ( leftPrice > 0 )
						Banker.Withdraw( from, leftPrice );

					m_Vendor.HoldGold += m_VI.Price;

					from.SendLocalizedMessage( 503201 ); // You take the item.
				}
			}
			else
			{
				from.SendLocalizedMessage( 503207 ); // Cancelled purchase.
			}
		}
	}

	public class PlayerVendorOwnerGump : Gump
	{
		private PlayerVendor m_Vendor;

		public PlayerVendorOwnerGump( PlayerVendor vendor ) : base( 50, 200 )
		{
			m_Vendor = vendor;

			int perDay = m_Vendor.ChargePerDay;

			AddPage( 0 );
			AddBackground( 25, 10, 530, 140, 5054 );

			AddHtmlLocalized( 425, 25, 120, 20, 1019068, false, false ); // See goods
			AddButton( 390, 25, 4005, 4007, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 425, 48, 120, 20, 1019069, false, false ); // Customize
			AddButton( 390, 48, 4005, 4007, 2, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 425, 72, 120, 20, 1011012, false, false ); // CANCEL
			AddButton( 390, 71, 4005, 4007, 0, GumpButtonType.Reply, 0 );

			AddHtmlLocalized( 40, 72, 260, 20, 1038321, false, false ); // Gold held for you:
			AddLabel( 300, 72, 0, m_Vendor.HoldGold.ToString() );
			AddHtmlLocalized( 40, 96, 260, 20, 1038322, false, false ); // Gold held in my account:
			AddLabel( 300, 96, 0, m_Vendor.BankAccount.ToString() );

			//AddHtmlLocalized( 40, 120, 260, 20, 1038324, false, false ); // My charge per day is:
			// Localization has changed, we must use a string here
			AddHtml( 40, 120, 260, 20, "My charge per day is:", false, false );
			AddLabel( 300, 120, 0, perDay.ToString() );

			double days = (m_Vendor.HoldGold + m_Vendor.BankAccount) / ((double)perDay);

			AddHtmlLocalized( 40, 25, 260, 20, 1038318, false, false ); // Amount of days I can work: 
			AddLabel( 300, 25, 0, ((int)days).ToString() );
			AddHtmlLocalized( 40, 48, 260, 20, 1038319, false, false ); // Earth days: 
			AddLabel( 300, 48, 0, ((int)(days / 12.0)).ToString() );
		}

		public override void OnResponse( NetState state, RelayInfo info )
		{
			Mobile from = state.Mobile;

			if ( !m_Vendor.CanInteractWith( from, true ) )
				return;

			switch ( info.ButtonID )
			{
				case 1:
				{
					m_Vendor.OpenBackpack( from );

					break;
				}
				case 2:
				{
					from.SendGump( new PlayerVendorCustomizeGump( m_Vendor, from ) );

					break;
				}
			}
		}
	}

	public class NewPlayerVendorOwnerGump : Gump
	{
		private PlayerVendor m_Vendor;

		public NewPlayerVendorOwnerGump( PlayerVendor vendor ) : base( 50, 200 )
		{
			m_Vendor = vendor;

			int perRealWorldDay = vendor.ChargePerRealWorldDay;
			int goldHeld = vendor.HoldGold;

			AddBackground( 25, 10, 530, 180, 0x13BE );

			AddImageTiled( 35, 20, 510, 160, 0xA40 );
			AddAlphaRegion( 35, 20, 510, 160 );

			AddImage( 10, 0, 0x28DC );
			AddImage( 537, 175, 0x28DC );
			AddImage( 10, 175, 0x28DC );
			AddImage( 537, 0, 0x28DC );

			if ( goldHeld < perRealWorldDay )
			{
				int goldNeeded = perRealWorldDay - goldHeld;

				AddHtmlLocalized( 40, 35, 260, 20, 1038320, 0x7FFF, false, false ); // Gold needed for 1 day of vendor salary: 
				AddLabel( 300, 35, 0x1F, goldNeeded.ToString() );
			}
			else
			{
				int days = goldHeld / perRealWorldDay;

				AddHtmlLocalized( 40, 35, 260, 20, 1038318, 0x7FFF, false, false ); // # of days Vendor salary is paid for: 
				AddLabel( 300, 35, 0x480, days.ToString() );
			}

			AddHtmlLocalized( 40, 58, 260, 20, 1038324, 0x7FFF, false, false ); // My charge per real world day is: 
			AddLabel( 300, 58, 0x480, perRealWorldDay.ToString() );

			AddHtmlLocalized( 40, 82, 260, 20, 1038322, 0x7FFF, false, false ); // Gold held in my account: 
			AddLabel( 300, 82, 0x480, goldHeld.ToString() );

			AddHtmlLocalized( 40, 108, 260, 20, 1062509, 0x7FFF, false, false ); // Shop Name:
			AddLabel( 140, 106, 0x66D, vendor.ShopName );

			if ( vendor is RentedVendor )
			{
				int days, hours;
				((RentedVendor)vendor).ComputeRentalExpireDelay( out days, out hours );

				AddLabel( 38, 132, 0x480, String.Format( "Location rental will expire in {0} day{1} and {2} hour{3}.", days, days != 1 ? "s" : "", hours, hours != 1 ? "s" : "" ) );
			}

			AddButton( 390, 24, 0x15E1, 0x15E5, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 408, 21, 120, 20, 1019068, 0x7FFF, false, false ); // See goods

			AddButton( 390, 44, 0x15E1, 0x15E5, 2, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 408, 41, 120, 20, 1019069, 0x7FFF, false, false ); // Customize

			AddButton( 390, 64, 0x15E1, 0x15E5, 3, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 408, 61, 120, 20, 1062434, 0x7FFF, false, false ); // Rename Shop

			AddButton( 390, 84, 0x15E1, 0x15E5, 4, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 408, 81, 120, 20, 3006217, 0x7FFF, false, false ); // Rename Vendor

			AddButton( 390, 104, 0x15E1, 0x15E5, 5, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 408, 101, 120, 20, 3006123, 0x7FFF, false, false ); // Open Paperdoll

			AddButton( 390, 124, 0x15E1, 0x15E5, 6, GumpButtonType.Reply, 0 );
			AddLabel( 408, 121, 0x480, "Collect Gold" );

			AddButton( 390, 144, 0x15E1, 0x15E5, 7, GumpButtonType.Reply, 0 );
			AddLabel( 408, 141, 0x480, "Dismiss Vendor" );

			AddButton( 390, 162, 0x15E1, 0x15E5, 0, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 408, 161, 120, 20, 1011012, 0x7FFF, false, false ); // CANCEL
		}

		public override void OnResponse( NetState sender, RelayInfo info )
		{
			Mobile from = sender.Mobile;

			if ( info.ButtonID == 1 || info.ButtonID == 2 ) // See goods or Customize
				m_Vendor.CheckTeleport( from );

			if ( !m_Vendor.CanInteractWith( from, true ) )
				return;

			switch ( info.ButtonID )
			{
				case 1: // See goods
				{
					m_Vendor.OpenBackpack( from );

					break;
				}
				case 2: // Customize
				{
					from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );

					break;
				}
				case 3: // Rename Shop
				{
					m_Vendor.RenameShop( from );

					break;
				}
				case 4: // Rename Vendor
				{
					m_Vendor.Rename( from );

					break;
				}
				case 5: // Open Paperdoll
				{
					m_Vendor.DisplayPaperdollTo( from );

					break;
				}
				case 6: // Collect Gold
				{
					m_Vendor.CollectGold( from );

					break;
				}
				case 7: // Dismiss Vendor
				{
					m_Vendor.Dismiss( from );

					break;
				}
			}
		}
	}

	public class PlayerVendorCustomizeGump : Gump
	{
		private Mobile m_Vendor;

		private class CustomItem
		{
			private Type m_Type;
			private int m_ItemID;
			private int m_LocNum;
			private int m_ArtNum;
			private bool m_LongText;

			public CustomItem( int itemID, int loc ) : this( null, itemID, loc, 0, false )
			{
			}

			public CustomItem( int itemID, int loc, bool longText ) : this( null, itemID, loc, 0, longText )
			{
			}

			public CustomItem( Type type, int loc ) : this( type, loc, 0 )
			{
			}

			public CustomItem( Type type, int loc, int art ) : this( type, 0, loc, art, false )
			{
			}

			public CustomItem( Type type, int itemID, int loc, int art, bool longText )
			{
				m_Type = type;
				m_ItemID = itemID;
				m_LocNum = loc;
				m_ArtNum = art;
				m_LongText = longText;
			}

			public Item Create()
			{
				if ( m_Type == null )
					return null;

				Item i = null;
				
				try
				{
					ConstructorInfo ctor = m_Type.GetConstructor( new Type[0] );
					if ( ctor != null )
						i = ctor.Invoke( null ) as Item;
				}
				catch
				{
				}
				
				return i;
			}

			public Type Type{ get{ return m_Type; } }
			public int ItemID{ get{ return m_ItemID; } }
			public int LocNumber{ get{ return m_LocNum; } }
			public int ArtNumber{ get{ return m_ArtNum; } }
			public bool LongText{ get{ return m_LongText; } }
		}

		private class CustomCategory
		{
			private CustomItem[] m_Entries;
			private Layer m_Layer;
			private bool m_CanDye;
			private int m_LocNum;

			public CustomCategory( Layer layer, int loc, bool canDye, CustomItem[] items )
			{
				m_Entries = items;
				m_CanDye = canDye;
				m_Layer = layer;
				m_LocNum = loc;
			}

			public bool CanDye{ get{ return m_CanDye; } }
			public CustomItem[] Entries{ get{ return m_Entries; } }
			public Layer Layer{ get{ return m_Layer; } }
			public int LocNumber{ get{ return m_LocNum; } }
		}

		private static CustomCategory[] Categories = new CustomCategory[]{
			new CustomCategory( Layer.InnerTorso, 1011357, true, new CustomItem[]{// Upper Torso
				new CustomItem( typeof( Shirt ), 		1011359, 5399 ),
				new CustomItem( typeof( FancyShirt ),	1011360, 7933 ),
				new CustomItem( typeof( PlainDress ),	1011363, 7937 ),
				new CustomItem( typeof( FancyDress ),	1011364, 7935 ),
				new CustomItem( typeof( Robe ),			1011365, 7939 )
			} ),

			new CustomCategory( Layer.MiddleTorso, 1011371, true, new CustomItem[]{//Over chest
				new CustomItem( typeof( Doublet ), 		1011358, 8059 ),
				new CustomItem( typeof( Tunic ),		1011361, 8097 ),
				new CustomItem( typeof( JesterSuit ), 	1011366, 8095 ),
				new CustomItem( typeof( BodySash ),		1011372, 5441 ),
				new CustomItem( typeof( Surcoat ),		1011362, 8189 ),
				new CustomItem( typeof( HalfApron ),	1011373, 5435 ),
				new CustomItem( typeof( FullApron ),	1011374, 5437 ),
			} ),

			new CustomCategory( Layer.Shoes, 1011388, true, new CustomItem[]{//Footwear
				new CustomItem( typeof( Sandals ),		1011389, 5901 ),
				new CustomItem( typeof( Shoes ),		1011390, 5904 ),
				new CustomItem( typeof( Boots ),		1011391, 5899 ),
				new CustomItem( typeof( ThighBoots ),	1011392, 5906 ),
			} ),

			new CustomCategory( Layer.Helm, 1011375, true, new CustomItem[]{//Hats
				new CustomItem( typeof( SkullCap ),		1011376, 5444 ),
				new CustomItem( typeof( Bandana ), 		1011377, 5440 ),
				new CustomItem( typeof( FloppyHat ),	1011378, 5907 ),
				new CustomItem( typeof( WideBrimHat ),	1011379, 5908 ),
				new CustomItem( typeof( Cap ),			1011380, 5909 ),
				new CustomItem( typeof( TallStrawHat ),	1011382, 5910 )
			} ),

			new CustomCategory( Layer.Helm, 1015319, true, new CustomItem[]{//More Hats
			    new CustomItem( typeof( StrawHat ),		1011382, 5911 ),
				new CustomItem( typeof( WizardsHat ), 	1011383, 5912 ),
				new CustomItem( typeof( Bonnet ),		1011384, 5913 ),
				new CustomItem( typeof( FeatheredHat ),	1011385, 5914 ),
				new CustomItem( typeof( TricorneHat ),	1011386, 5915 ),
				new CustomItem( typeof( JesterHat ),	1011387, 5916 )
			} ),

			new CustomCategory( Layer.Pants, 1011367, true, new CustomItem[]{ //Lower Torso
				new CustomItem( typeof( LongPants ),	1011368, 5433 ),
				new CustomItem( typeof( Kilt ), 		1011369, 5431 ),
				new CustomItem( typeof( Skirt ),		1011370, 5398 ),
			} ),

			new CustomCategory( Layer.Cloak, 1011393, true, new CustomItem[]{ // Back
				new CustomItem( typeof( Cloak ),		1011394, 5397 )
			} ),

			new CustomCategory( Layer.Hair, 1011395, true, new CustomItem[]{ // Hair
				new CustomItem( 0x203B,		1011052 ),
				new CustomItem( 0x203C,		1011053 ),
				new CustomItem( 0x203D,		1011054 ),
				new CustomItem( 0x2044,		1011055 ),
				new CustomItem( 0x2045,		1011047 ),
				new CustomItem( 0x204A,		1011050 ),
				new CustomItem( 0x2047,		1011396 ),
				new CustomItem( 0x2048,		1011048 ),
				new CustomItem( 0x2049,		1011049 ),
			} ),

			new CustomCategory( Layer.FacialHair, 1015320, true, new CustomItem[]{//Facial Hair
				new CustomItem( 0x2041,		1011062 ),
				new CustomItem( 0x203F,		1011060 ),
				new CustomItem( 0x204B,		1015321, true ),
				new CustomItem( 0x203E,		1011061 ),
				new CustomItem( 0x204C,		1015322, true ),
				new CustomItem( 0x2040,		1015323 ),
				new CustomItem( 0x204D,		1011401 ),
			} ),

			new CustomCategory( Layer.FirstValid, 1011397, false, new CustomItem[]{//Held items
				new CustomItem( typeof( FishingPole ), 	1011406, 3520 ),
				new CustomItem( typeof( Pickaxe ),		1011407, 3717 ),
				new CustomItem( typeof( Pitchfork ),	1011408, 3720 ),
				new CustomItem( typeof( Cleaver ),		1015324, 3778 ),
				new CustomItem( typeof( Mace ),			1011409, 3933 ),
				new CustomItem( typeof( Torch ),		1011410, 3940 ),
				new CustomItem( typeof( Hammer ),		1011411, 4020 ),
				new CustomItem( typeof( Longsword ),	1011412, 3936 ),
				new CustomItem( typeof( GnarledStaff ), 1011413, 5113 )
			} ),

			new CustomCategory( Layer.FirstValid, 1015325, false, new CustomItem[]{//More held items
				new CustomItem( typeof( Crossbow ),		1011414, 3920 ),
				new CustomItem( typeof( WarMace ),		1011415, 5126 ),
				new CustomItem( typeof( TwoHandedAxe ),	1011416, 5186 ),
				new CustomItem( typeof( Spear ),		1011417, 3939 ),
				new CustomItem( typeof( Katana ),		1011418, 5118 ),
				new CustomItem( typeof( Spellbook ),	1011419, 3834 )
			} )
		};

		public PlayerVendorCustomizeGump( Mobile v, Mobile from ) : base( 30, 40 )
		{
			m_Vendor = v;
			int x,y;

			from.CloseGump( typeof( PlayerVendorCustomizeGump ) );

			AddPage( 0 );
			AddBackground( 0, 0, 585, 393, 5054 );
			AddBackground( 195, 36, 387, 275, 3000 );
			AddHtmlLocalized( 10, 10, 565, 18, 1011356, false, false ); // <center>VENDOR CUSTOMIZATION MENU</center>
			AddHtmlLocalized( 60, 355, 150, 18, 1011036, false, false ); // OKAY
			AddButton( 25, 355, 4005, 4007, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 320, 355, 150, 18, 1011012, false, false ); // CANCEL
			AddButton( 285, 355, 4005, 4007, 0, GumpButtonType.Reply, 0 );

			y = 35;
			for ( int i=0;i<Categories.Length;i++ )
			{
				CustomCategory cat = (CustomCategory)Categories[i];
				AddHtmlLocalized( 5, y, 150, 25, cat.LocNumber, true, false );
				AddButton( 155, y, 4005, 4007, 0, GumpButtonType.Page, i+1 );
				y += 25;
			}

			for ( int i=0;i<Categories.Length;i++ )
			{
				CustomCategory cat = (CustomCategory)Categories[i];
				AddPage( i+1 );

				for ( int c=0;c<cat.Entries.Length;c++ )
				{
					CustomItem entry = (CustomItem)cat.Entries[c];
					x = 198 + (c%3)*129;
					y = 38 + (c/3)*67;

					AddHtmlLocalized( x, y, 100, entry.LongText ? 36 : 18, entry.LocNumber, false, false );

					if ( entry.ArtNumber != 0 )
						AddItem( x+20, y+25, entry.ArtNumber );

					AddRadio( x, y + (entry.LongText ? 40 : 20), 210, 211, false, (c<<8) + i );
				}

				if ( cat.CanDye )
				{
					AddHtmlLocalized( 327, 239, 100, 18, 1011402, false, false ); // Color
					AddRadio( 327, 259, 210, 211, false, 100+i );
				}

				AddHtmlLocalized( 456, 239, 100, 18, 1011403, false, false ); // Remove
				AddRadio( 456, 259, 210, 211, false, 200+i );
			}
		}

		public override void OnResponse( NetState state, RelayInfo info )
		{
			if ( m_Vendor.Deleted )
				return;

			Mobile from = state.Mobile;

			if ( m_Vendor is PlayerVendor && !((PlayerVendor)m_Vendor).CanInteractWith( from, true ) )
				return;

			if ( m_Vendor is PlayerBarkeeper && !((PlayerBarkeeper)m_Vendor).IsOwner( from ) )
				return;

			if ( info.ButtonID == 0 )
			{
				if ( m_Vendor is PlayerVendor ) // do nothing for barkeeps
				{
					m_Vendor.Direction = m_Vendor.GetDirectionTo( from );
					m_Vendor.Animate( 32, 5, 1, true, false, 0 );//bow
					m_Vendor.SayTo( from, 1043310 + Utility.Random( 12 ) ); // a little random speech
				}
			}
			else if ( info.ButtonID == 1 && info.Switches.Length > 0 )
			{
				int cnum = info.Switches[0];
				int cat = cnum%256;
				int ent = cnum>>8;

				if ( cat < Categories.Length && cat >= 0 )
				{
					if ( ent < Categories[cat].Entries.Length && ent >= 0 )
					{
						Item item = m_Vendor.FindItemOnLayer( Categories[cat].Layer );

						if ( item != null )
							item.Delete();

						List<Item> items = m_Vendor.Items;

						for ( int i = 0; item == null && i < items.Count; ++i )
						{
							Item checkitem = items[i];
							Type type = checkitem.GetType();

							for ( int j = 0; item == null && j < Categories[cat].Entries.Length; ++j )
							{
								if ( type == Categories[cat].Entries[j].Type )
									item = checkitem;
							}
						}

						if ( item != null )
							item.Delete();

						if ( Categories[cat].Layer == Layer.FacialHair )
						{
							if ( m_Vendor.Female )
							from.SendLocalizedMessage( 1010639 ); // You cannot place facial hair on a woman!
							else
								m_Vendor.FacialHairItemID = Categories[cat].Entries[ent].ItemID;
						}
						else if ( Categories[cat].Layer == Layer.Hair )
							m_Vendor.HairItemID = Categories[cat].Entries[ent].ItemID;

						else
						{
							item = Categories[cat].Entries[ent].Create();

							if ( item != null )
							{
								item.Layer = Categories[cat].Layer;

								if ( !m_Vendor.EquipItem( item ) )
									item.Delete();
							}
						}

						from.SendGump( new PlayerVendorCustomizeGump( m_Vendor, from ) );
					}
				}
				else
				{
					cat -= 100;

					if ( cat < 100 )
					{
						if ( cat < Categories.Length && cat >= 0 )
						{
							Item item = null;

							List<Item> items = m_Vendor.Items;

							for ( int i = 0; item == null && i < items.Count; ++i )
							{
								Item checkitem = items[i];
								Type type = checkitem.GetType();

								for ( int j = 0; item == null && j < Categories[cat].Entries.Length; ++j )
								{
									if ( type == Categories[cat].Entries[j].Type )
										item = checkitem;
								}
							}

							if ( item != null )
								new PVHuePicker( item, m_Vendor, from ).SendTo( state );
						}
					}
					else
					{
						cat -= 100;

						if ( cat < Categories.Length && cat >= 0 )
						{
							Item item = null;

							List<Item> items = m_Vendor.Items;

							for ( int i = 0; item == null && i < items.Count; ++i )
							{
								Item checkitem = items[i];
								Type type = checkitem.GetType();

								for ( int j = 0; item == null && j < Categories[cat].Entries.Length; ++j )
								{
									if ( type == Categories[cat].Entries[j].Type )
										item = checkitem;
								}
							}

							if ( item != null )
								item.Delete();

							from.SendGump( new PlayerVendorCustomizeGump( m_Vendor, from ) );
						}
					}
				}
			}
		}

		private class PVHuePicker : HuePicker
		{
			private Item m_Item;
			private Mobile m_Vendor;
			private Mobile m_Mob;

			public PVHuePicker( Item item, Mobile v, Mobile from ) : base( (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) ? 0xFAB : item.ItemID )
			{
				m_Vendor = v;
				m_Item = item;
				m_Mob = from;
			}

			public override void OnResponse( int hue )
			{
				if ( m_Item.Deleted )
					return;

				if ( m_Vendor is PlayerVendor && !((PlayerVendor)m_Vendor).CanInteractWith( m_Mob, true ) )
					return;

				if ( m_Vendor is PlayerBarkeeper && !((PlayerBarkeeper)m_Vendor).IsOwner( m_Mob ) )
					return;

				m_Item.Hue = hue;
				m_Mob.SendGump( new PlayerVendorCustomizeGump( m_Vendor, m_Mob ) );
			}
		}
	}

	public class NewPlayerVendorCustomizeGump : Gump
	{
		private PlayerVendor m_Vendor;

		private class HairOrBeard
		{
			private int m_ItemID;
			private int m_Name;

			public int ItemID{ get{ return m_ItemID; } }
			public int Name{ get{ return m_Name; } }

			public HairOrBeard( int itemID, int name )
			{
				m_ItemID = itemID;
				m_Name = name;
			}
		}

		private static HairOrBeard[] m_HairStyles = new HairOrBeard[]
			{
				new HairOrBeard( 0x203B,	1011052 ),	// Short
				new HairOrBeard( 0x203C,	1011053 ),	// Long
				new HairOrBeard( 0x203D,	1011054 ),	// Ponytail
				new HairOrBeard( 0x2044,	1011055 ),	// Mohawk
				new HairOrBeard( 0x2045,	1011047 ),	// Pageboy
				new HairOrBeard( 0x204A,	1011050 ),	// Topknot
				new HairOrBeard( 0x2047,	1011396 ),	// Curly
				new HairOrBeard( 0x2048,	1011048 ),	// Receding
				new HairOrBeard( 0x2049,	1011049 )	// 2-tails
			};

		private static HairOrBeard[] m_BeardStyles = new HairOrBeard[]
			{
				new HairOrBeard( 0x2041,	1011062 ),	// Mustache
				new HairOrBeard( 0x203F,	1011060 ),	// Short beard
				new HairOrBeard( 0x204B,	1015321 ),	// Short Beard & Moustache
				new HairOrBeard( 0x203E,	1011061 ),	// Long beard
				new HairOrBeard( 0x204C,	1015322 ),	// Long Beard & Moustache
				new HairOrBeard( 0x2040,	1015323 ),	// Goatee
				new HairOrBeard( 0x204D,	1011401 )	// Vandyke
			};

		public NewPlayerVendorCustomizeGump( PlayerVendor vendor ) : base( 50, 50 )
		{
			m_Vendor = vendor;

			AddBackground( 0, 0, 370, 370, 0x13BE );

			AddImageTiled( 10, 10, 350, 20, 0xA40 );
			AddImageTiled( 10, 40, 350, 20, 0xA40 );
			AddImageTiled( 10, 70, 350, 260, 0xA40 );
			AddImageTiled( 10, 340, 350, 20, 0xA40 );

			AddAlphaRegion( 10, 10, 350, 350 );

			AddHtmlLocalized( 10, 12, 350, 18, 1011356, 0x7FFF, false, false ); // <center>VENDOR CUSTOMIZATION MENU</center>

			AddHtmlLocalized( 10, 42, 150, 18, 1062459, 0x421F, false, false ); // <CENTER>HAIR</CENTER>

			for ( int i = 0; i < m_HairStyles.Length; i++ )
			{
				HairOrBeard hair = m_HairStyles[i];

				AddButton( 10, 70 + i * 20, 0xFA5, 0xFA7, 0x100 | i, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 72 + i * 20, 110, 18, hair.Name, 0x7FFF, false, false );
			}

			AddButton( 10, 70 + m_HairStyles.Length * 20, 0xFB1, 0xFB3, 2, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 45, 72 + m_HairStyles.Length * 20, 110, 18, 1011403, 0x7FFF, false, false ); // Remove

			AddButton( 10, 70 + (m_HairStyles.Length + 1) * 20, 0xFA5, 0xFA7, 3, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 45, 72 + (m_HairStyles.Length + 1) * 20, 110, 18, 1011402, 0x7FFF, false, false ); // Color

			if ( vendor.Female )
			{
				AddButton( 160, 290, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 195, 292, 160, 18, 1015327, 0x7FFF, false, false ); // Male

				AddHtmlLocalized( 195, 312, 160, 18, 1015328, 0x421F, false, false ); // Female
			}
			else
			{
				AddHtmlLocalized( 160, 42, 210, 18, 1062460, 0x421F, false, false ); // <CENTER>BEARD</CENTER>

				for ( int i = 0; i < m_BeardStyles.Length; i++ )
				{
					HairOrBeard beard = m_BeardStyles[i];

					AddButton( 160, 70 + i * 20, 0xFA5, 0xFA7, 0x200 | i, GumpButtonType.Reply, 0 );
					AddHtmlLocalized( 195, 72 + i * 20, 160, 18, beard.Name, 0x7FFF, false, false );
				}

				AddButton( 160, 70 + m_BeardStyles.Length * 20, 0xFB1, 0xFB3, 4, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 195, 72 + m_BeardStyles.Length * 20, 160, 18, 1011403, 0x7FFF, false, false ); // Remove

				AddButton( 160, 70 + (m_BeardStyles.Length + 1) * 20, 0xFA5, 0xFA7, 5, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 195, 72 + (m_BeardStyles.Length + 1) * 20, 160, 18, 1011402, 0x7FFF, false, false ); // Color

				AddHtmlLocalized( 195, 292, 160, 18, 1015327, 0x421F, false, false ); // Male

				AddButton( 160, 310, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 195, 312, 160, 18, 1015328, 0x7FFF, false, false ); // Female
			}

			AddButton( 10, 340, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 45, 342, 305, 18, 1060675, 0x7FFF, false, false ); // CLOSE
		}

		public override void OnResponse( NetState sender, RelayInfo info )
		{
			Mobile from = sender.Mobile;

			if ( !m_Vendor.CanInteractWith( from, true ) )
				return;

			switch ( info.ButtonID )
			{
				case 0: // CLOSE
				{
					m_Vendor.Direction = m_Vendor.GetDirectionTo( from );
					m_Vendor.Animate( 32, 5, 1, true, false, 0 ); // bow
					m_Vendor.SayTo( from, 1043310 + Utility.Random( 12 ) ); // a little random speech

					break;
				}
				case 1: // Female/Male
				{
					if ( m_Vendor.Female )
					{
						m_Vendor.BodyValue = 400;
						m_Vendor.Female = false;
					}
					else
					{
						m_Vendor.BodyValue = 401;
						m_Vendor.Female = true;

						m_Vendor.FacialHairItemID = 0;
					}

					from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );

					break;
				}
				case 2: // Remove hair
				{
					m_Vendor.HairItemID = 0;

					from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );

					break;
				}
				case 3: // Color hair
				{
					if ( m_Vendor.HairItemID > 0 )
					{
						new PVHuePicker( m_Vendor, false, from ).SendTo( from.NetState );
					}
					else
					{
						from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );
					}

					break;
				}
				case 4: // Remove beard
				{
					m_Vendor.FacialHairItemID = 0;

					from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );

					break;
				}
				case 5: // Color beard
				{
					if ( m_Vendor.FacialHairItemID > 0 )
					{
						new PVHuePicker( m_Vendor, true, from ).SendTo( from.NetState );
					}
					else
					{
						from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );
					}

					break;
				}
				default:
				{
					int hairhue = 0;

					if ( (info.ButtonID & 0x100) != 0 ) // Hair style selected
					{
						int index = info.ButtonID & 0xFF;

						if ( index >= m_HairStyles.Length )
							return;

						HairOrBeard hairStyle = m_HairStyles[index];

						hairhue = m_Vendor.HairHue;

						m_Vendor.HairItemID = 0;
						m_Vendor.ProcessDelta();

						m_Vendor.HairItemID = hairStyle.ItemID;

						m_Vendor.HairHue = hairhue;

						from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );
					}
					else if ( (info.ButtonID & 0x200) != 0 ) // Beard style selected
					{
						if ( m_Vendor.Female )
							return;

						int index = info.ButtonID & 0xFF;

						if ( index >= m_BeardStyles.Length )
							return;

						HairOrBeard beardStyle = m_BeardStyles[index];

						hairhue = m_Vendor.FacialHairHue;

						m_Vendor.FacialHairItemID = 0;
						m_Vendor.ProcessDelta();

						m_Vendor.FacialHairItemID = beardStyle.ItemID;

						m_Vendor.FacialHairHue = hairhue;

						from.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );
					}

					break;
				}
			}
		}

		private class PVHuePicker : HuePicker
		{
			private PlayerVendor m_Vendor;
			private bool m_FacialHair;
			private Mobile m_From;

			public PVHuePicker( PlayerVendor vendor, bool facialHair, Mobile from ) : base( 0xFAB )
			{
				m_Vendor = vendor;
				m_FacialHair = facialHair;
				m_From = from;
			}

			public override void OnResponse( int hue )
			{
				if ( !m_Vendor.CanInteractWith( m_From, true ) )
					return;

				if ( m_FacialHair )
					m_Vendor.FacialHairHue = hue;
				else
					m_Vendor.HairHue = hue;

				m_From.SendGump( new NewPlayerVendorCustomizeGump( m_Vendor ) );
			}
		}
	}
}
